A Grand-Strategy 4X · From Tribe to Empire

Imperial Nations

Found a people. Claim a land. Build an empire the world remembers.

  1. IYour People
  2. IIYour Land
  3. IIIFound

Each people is the best in the world at one thing — and carries one real weakness. Choose the strength your empire will be known for.

Imperial Nations
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Tap your capital to build · tap a rebel camp to attack
The Royal Court

Royal Court

Your house & commanders — and the decrees of the realm.
The Realm's Ascent

Path of Empire

Climb the tiers — each age unlocks new powers of the realm.
A Civilization Takes Shape

Choose the Path of the Age

One choice will shape this era.
The Road To This People

Civilization

The Shop

Shop

Your inventory of earned items — and the merchant's wares.
The Wheel of the Realm

Spin Your Fortune

The grand prize rides at the very top — rare, but it can be yours.
Tickets: 0 · 0
Muster the march

Dispatch

The Chronicle

Reports

Battles, raids, and the affairs of your nation — most recent first.
The Realm

Settings

Display, save data, and accessibility.
Copy this code to back up your nation, or restore it on another device.
Sign in and your nation follows you across devices — your chronicle is written to the realm's archive as you play.
Erases your nation on this device. This cannot be undone.
A Steward's Dispatch

While You Were Away

What your nation gathered and accomplished in your absence.
Your First Days

Welcome, Sovereign

A young people looks to you. Here is how to lead them.
1
Raise the Capital Hall. Houses, a Farm and a Market already stand. Open City and tap the great hall — every level opens new plots and taller buildings.
2
Arm the settlement. At Hall L2 place a Barracks and train your first troops. At Hall L3 raise your Civic Landmark and choose Dominion or Prosperity for Age I.
3
Attack & plunder. Tap a hostile Lair on the map, then march your army out to raid it for loot. Train Scouts to reveal its garrison before you strike.
4
Follow your Quests. The Quests board (bottom-left) always shows your next three steps — from a Village to an Empire.
Name your seat

Rename the capital

The name your people will carry into the histories.
Sealed land

The frontier

The way is closed.
The known world

The Seven Lands

Travel anywhere in a glance — and charter what is sealed.
Foreign Affairs

Diplomacy & Alliance

Your standing among the powers of the realm.
Quest Log

Growth of the Realm

102 quests · six chapters · From Village to Empire
Capital Administration

Manage City

Buildings, treasury, garrison, defences, and Library
City Plot

Build on this plot

Trade Caravan

Send a Caravan

March to War

Muster the Host

Banners of the World

Alliances

Territory is power — the alliance that holds the most land rules the world.
The Barracks

Recruit